Vision Ward Removed from League of Legends in Patch V6.22
Vision Wards were specialized consumable items in League of Legends that provided true sight vision, allowing teams to detect and reveal invisible units and objects. They were removed from the game in patch V6.22 and replaced by Control Wards.
Key Features:
- Cost: 75 gold
- Health: 4 points (only takes 1 damage per hit)
- Regenerates 1 health every 3 seconds when out of combat for 5 seconds
- Visible to all players (pink top distinguishes from green Stealth Wards)
- Grants 30 gold when destroyed (15 gold each if spotted and killed by different players)
- Limited to 1 placed ward per player
- Can be targeted by Teleport
Objects Revealed:
- Invisible champions (Akali, Evelynn, Kha'Zix, etc.)
- Stealth abilities and objects
- Enemy Stealth Wards
- Traps (Teemo mushrooms, Shaco boxes, etc.)
Strategic Uses:
- Counter stealth champions in lane
- Protect high-priority objectives (Dragon, Baron)
- Clear enemy vision in crucial areas
- Enable safe teleport plays
Vision Ward
Notable Changes Before Removal:
- Cost reduced from 150 to 75 gold
- Health adjusted from 5 to 4 points
- Duration changed from limited to infinite
- Added regeneration mechanics
- Improved visual feedback with spawn/death animations
- Various bug fixes for true sight functionality
Vision Wards were ultimately replaced by Control Wards in patch V6.22, marking the end of their presence in the game while maintaining the strategic importance of vision control in League of Legends.