League of Legends: Complete Rengar Patch History
Here's the concise, technical patch history for Rengar, organized chronologically from most recent to oldest changes:
Current Version
- Fixed critical strike issues with Sundered Sky's Lightshield Strike
- Selection radius increased: 70 → 120 units
- Fixed Navori Quickblades' Transcendence passive interaction
- Savagery now properly applies Infinity Edge's critical strike bonus
- Fixed basic attack animations with Ravenous Hydra
Stats Changes
- Base health: 620 → 590
- Base health regeneration: 7 → 6
- Critical strike ratio formula adjusted for balance
Ability Updates
- Unseen Predator: Fixed Ferocity stack visual bugs and leap mechanics
- Savagery: Modified AD ratios and attack interactions
- Battle Roar: Monster damage adjusted
- Bola Strike: Improved casting reliability
- Thrill of the Hunt: Fixed multiple visual and mechanical bugs
Major Rework Changes
- Ferocity system reworked: 5 → 4 maximum stacks
- Bonetooth Necklace integrated into passive
- Savagery mechanics completely redesigned
- Battle Roar healing system overhauled
- Thrill of the Hunt stealth mechanics modernized
Release Version Base Stats
- Attack damage: 60
- Armor: 16 → 20
- Health: 520 → 525
- Health per level: 85 → 90
Initial Bugfixes
- Fixed critical strike interactions
- Improved ability animations
- Corrected visual effects across all skins
[Note: This is a condensed version focusing on the most significant changes while maintaining technical accuracy and readability.]