
League of Legends Pantheon Patch History: Complete Champion Update Log
Here's a concise historical overview of Pantheon's patch changes in League of Legends:
Recent Major Changes:
Shield Vault:
- Base damage increased to 6-8% of target's maximum health (from 5-7%)
- Minimum non-champion damage increased to 60 (from 50)
- Now deals minimum 50 and maximum 200 damage against minions/monsters
Comet Spear:
- Now scales with 50% AP
- Damage against monsters increased to 105% (from 70%)
- Cooldown reduced to 11/10.25/9.5/8.75/8 seconds
- Cast time reduced to 0.2 seconds
Aegis Assault:
- Now grants 5-30 bonus armor and magic resistance for 4 seconds
- Cooldown increased to 22/21/20/19/18 seconds
- No longer mitigates turret damage
Base Stats Updates:
- Base health increased to 650 (from 580)
- Health growth increased to 109 (from 95)
- Base health regeneration reduced to 6 (from 7.5)
- Base attack speed increased to 0.658 (from 0.644)
Grand Starfall:
- Now passively grants 10/20/30% armor penetration
- Landing channel time reduced to 2.2 seconds
- Spear landing now slows by 50% for 2 seconds
- Range reduced to 5500 (from global)
General adjustments focused on improving Pantheon's early game strength while balancing his scaling. Core abilities received damage and utility updates while maintaining his identity as an early game champion with strong roaming potential.
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