League of Legends Ultimate Ryze Patch History Wiki
Here's a concise, comprehensive patch history for Ryze in League of Legends, focusing on key changes:
Current Version Changes:
- Overload (Q): Base damage increased to 75/95/115/135/155
- Realm Warp (R): Cooldown reduced to 180/160/140 seconds
- Rune Prison (W): Slow increased to 50%, Cooldown reduced to 11/10.5/10/9.5/9 seconds
- Stats: Base attack speed increased to 0.658
Fifth Rework Major Changes:
- Completely reworked ability kit focusing on combo-based spell casting
- New passive Arcane Mastery system
- Realm Warp (R) became new ultimate for team teleportation
- Spell Flux (E) reworked to spread between targets
- Removed shield mechanics from basic abilities
Fourth Rework Key Updates:
- Increased mana scalings across abilities
- Added shield mechanic to Overload
- Reworked Desperate Power ultimate
- Adjusted cooldowns and damage values
Third Rework Highlights:
- Changed to skillshot-based gameplay
- Introduced new combo system
- Adjusted mana costs and cooldowns
- Modified crowd control durations
Earlier Versions:
- Originally designed as a traditional mage
- Focused on single-target damage
- Had simpler ability mechanics
- Multiple attempts to balance power level
Key Overall Changes:
- Transformed from simple mage to combo-based caster
- Multiple complete kit reworks
- Consistent focus on mana scaling
- Evolution of utility vs damage balance