
League of Legends: Complete Patch History for Sion
Here's a concise, value-focused patch history for Sion:
Latest Updates:
- Fixed bug preventing ability cast after respawning
- Movement commands after zombie state now function properly
- Soul Furnace health ratio increased to 14% at all ranks
- Fixed corpse collision targeting issues
Notable Gameplay Changes:
Decimating Smash (Q):
- Base damage increased to 90/155/220/285/350
- Minimum AD ratio: 40-80% AD
- Maximum AD ratio: 120-240% AD
- Now deals 50% bonus damage to monsters
Soul Furnace (W):
- Shield base values: 60/75/90/105/120
- Health ratio: 8-16% maximum health
- Cooldown: 15/14/13/12/11 seconds
- Grants bonus health on unit kills (4 health for regular kills, 15 for large kills)
Roar of the Slayer (E):
- Armor reduction duration increased to 4 seconds
- Now affects all units hit, not just primary target
- Base damage: 65/100/135/170/205
Unstoppable Onslaught (R):
- Maximum base damage: 400/800/1200
- Stun duration: 0.25-1.75 seconds based on charge time
- No longer changes direction from minimap/portraits
- Immune to crowd control while charging
Key Bug Fixes:
- Fixed various Q charge and hitbox issues
- Corrected zombie state interactions
- Resolved movement and targeting bugs
- Improved shield and bonus health calculations
Combat Stats Updates:
- Base health increased to 655
- Base mana increased to 400
- Base attack damage increased to 68
- Base armor increased to 32
- Attack range standardized at 175
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