Malady: The Lost League of Legends Item That Shaped Attack Speed Meta
Based on the provided article about the Malady item from League of Legends, here's a concise, valuable rewrite focusing on the most important information:
Malady was a magical weapon item in League of Legends that was removed in patch V3.8. It provided both offensive and utility benefits for attack speed-based champions.
Key Statistics:
- 45% Attack Speed
- 25 Ability Power
- Base Cost: 2035 gold
Unique Passive:
- Dealt 15 + 10% AP magic damage on-hit
- Reduced target's magic resistance by 4 per stack
- Could stack up to 7 times
- Could reduce magic resistance below zero
Notable Features:
- Particularly effective on champions utilizing attack speed and on-hit effects
- The magic resistance reduction was applied after the initial attack damage calculation
- Full benefit was achieved after 8 hits (7 stacks)
Evolution:
- Originally provided life steal and was built with Vampiric Scepter
- Final version focused on magic damage and resistance reduction
- After removal, its effects were split between Wit's End and Nashor's Tooth
Item Recipe (Final Version):
- 2x Dagger
- Amplifying Tome
- 800 gold combine cost
The item was particularly valuable on champions like Warwick, whose abilities and passive effects synergized well with Malady's attack speed and magic resistance reduction properties.
The Old Malady, and also the Oponn's Razor