LoL's 2025 Minion Buff Will Make You Pay for Poor Wave Management

LoL's 2025 Minion Buff Will Make You Pay for Poor Wave Management

By Marcus Chen

January 15, 2025 at 01:57 AM

League of Legends minions have received significant buffs for the 2025 season, making them a more formidable force on the battlefield. These changes align with the Noxian invasion of the Rift, transforming minions into more effective combat units.

Key Changes:

  • XP range increased to 1500 units
  • Minion damage against turrets and champions increased to 55% (up from 50%)
  • Faster wave clearing between minion groups
  • Enhanced scaling into late game

Melee Minion Updates:

  • Starting health: 465 (down from 477)
  • Maximum health: 1500 by 48 minutes
  • Armor cap: 20 at 42 minutes
  • New feature: Damage based on current health percentage

Ranged Minion Updates:

  • Starting health: 284 (down from 296)
  • Maximum health: 600 by 56 minutes
  • Improved late-game scaling
  • Added health percentage-based damage

Cannon and Super Minion Changes:

  • Health and attack damage scaling capped at 90 minutes
  • Super minions scale faster but cap earlier
  • Adjusted attack damage scaling

Impact on Gameplay:

  • Smaller minion groups reaching turrets
  • Reduced early-game structure pressure
  • More importance on wave management
  • Increased punishment for poor last-hitting
  • Greater emphasis on strategic wave control

These changes make minion management more crucial than ever, requiring players to adapt their strategies and improve their wave control to succeed in the 2025 season.

[Original images maintained in their positions]

Related Articles

Previous Articles