League of Legends - Kassadin Complete Patch History Update
Here's a concise patch history for Kassadin in League of Legends, focusing on the most significant changes:
Latest Changes:
- Force Pulse AP ratio reduced to 70% from 80%
- Null Sphere no longer interrupts Sion's Unstoppable Onslaught
- Fixed various bug fixes for ability interactions and visual effects
Major Balance Updates:
Void Stone (Passive)
- Magic damage reduction reduced to 10% from 15%
- Now perpetually ignores unit collision
- Removed attack speed conversion from reduced damage
Null Sphere (Q)
- No longer silences but interrupts channels
- Shield now grants 40-160 (+30% AP) magic shield for 1.5 seconds
- Base damage adjusted to 65/95/125/155/185
- Range reduced to 650 from 700
Nether Blade (W)
- Reworked to deal 20 (+10% AP) bonus magic damage on-hit
- Active: Deals 40-140 (+60% AP) bonus magic damage
- Restores 4-8% missing mana (20-40% against champions)
- Cooldown reduced to 7 seconds from 9
Force Pulse (E)
- Now reduces cooldown by enemy ability casts within 1800 units
- Slow duration reduced to 1 second
- Slow strength increased to 50-90%
- Base damage adjusted to 60/90/120/150/180
Riftwalk (R)
- Maximum stacks reduced to 4 from 10
- Stack duration increased to 15 seconds
- Mana cost now doubles with each stack
- Base damage reduced but scales with maximum mana
- Range standardized at 500
Core Gameplay Changes:
- Shifted from silence-based disruption to shield-based survival
- Improved mana sustain through Nether Blade
- More strategic Riftwalk usage with stack management
- Enhanced counterplay through reduced crowd control duration