League of Legends Health System Guide

League of Legends Health System Guide

By Marcus Chen

November 23, 2024 at 11:21 PM

Health is a fundamental stat in League of Legends that determines a unit's hit points. When damage reduces health to 0, the unit dies. Health can be restored through regeneration, healing, life steal, and vamp.

Key aspects of health:

  • Stacks additively (1:1 ratio)
  • Champions have base health that grows per level
  • Maximum health = base + bonus health
  • Bonus health comes from abilities, items, runes, and buffs
  • Gold value is 2.67 per health point

Health Bar Display:

  • Green bar at top of HUD shows current/max health
  • Hatch marks represent 100 health increments
  • Segments show every 1000 health
  • Different colors indicate allies (blue) vs enemies (red)

Effective Health:

  • Measures actual survivability considering armor/magic resistance
  • Physical effective health = Health × (1 + 0.01 × Armor)
  • Magical effective health = Health × (1 + 0.01 × MR)
  • Mixed effective health varies based on damage composition

Special Health Mechanics:

  • Some champions use health as ability resource
  • Grey health shows recently taken damage
  • Health thresholds cap maximum possible health
  • Health scaling affects abilities and items
  • Health can be increased through items, abilities, and runes

Important Interactions:

  • Health costs ignore invulnerability
  • Abilities using health cannot kill the caster
  • Effects scale off current, missing, maximum, or bonus HP
  • Grey health doesn't count for health-based effects

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