Attack Damage System Guide for League of Legends

Attack Damage System Guide for League of Legends

By Marcus Chen

November 22, 2024 at 02:58 AM

Attack damage (AD) is a fundamental offensive stat in League of Legends that determines the physical damage dealt by basic attacks. It serves as a counterpart to ability power and influences champion playstyles and item builds.

Types of Attack Damage:

  • Base AD: The innate attack damage that champions gain through leveling
  • Bonus AD: Additional attack damage from items, runes, buffs, and other sources
  • Total AD: The sum of base and bonus attack damage

Gold Value: Each point of attack damage is worth 35 gold.

Scaling:

  • Abilities can scale with base AD, bonus AD, or total AD ratios
  • AD scaling doesn't always mean physical damage; abilities can deal other damage types
  • Over 70 champions have no AD ratios on their abilities

Ways to Increase AD:

Items:

  • Core items like Trinity Force, Sterak's Gage, Death's Dance
  • Consumables like Elixir of Wrath

Champion Abilities:

  • Buffs like Janna's Eye of the Storm
  • Passive effects like Hecarim's Warpath
  • Ultimate abilities like Tryndamere's Undying Rage

Runes:

  • Conqueror
  • Eyeball Collection
  • Gathering Storm
  • Adaptive Force shards

Neutral Buffs:

  • Hand of Baron
  • Infernal Dragon buffs

Notable Records:

  • Level 18 base AD ranges from 50 (Senna) to 153 (Illaoi)
  • Largest possible AD ratio: Kalista's Rend at 8915% AD
  • Second largest: Miss Fortune's Bullet Time at 1524% AD

Champions can also decrease enemy AD through abilities like Tryndamere's Mocking Shout and Trundle's Chomp.

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