TFT Set 13: Complete Guide to All Anomalies and How They Work
Anomalies are a new mechanic introduced in TFT Set 13: Into the Arcane that allows players to enhance one champion with a powerful effect.
Core Mechanics:
- Activates on Stage 4-6
- Place one champion in the middle to grant them an Anomaly
- Reroll Anomalies for 1 Gold each time
- Only one champion can receive an Anomaly per game
- 60 Anomalies available at release (more to be added)
TFT Set 13 Anomalies Rolling Guide
Key Tips:
- Have your main carry ready by stage 4-6
- Plan which Anomaly type suits your composition
- Balance gold spending between Anomaly rerolls and board upgrades
- Consider buffing either your carry or tank based on team needs
- More aggressive rolling is justified with a complete board
Notable Anomalies:
- Arcana Overwhelming: +25% AP from Magic Resist, +50 Magic Resist
- Attack Expert: +55% bonus Attack Damage
- Berserker Rage: +20 AP & 20% AD, tripled below 50% Health
- Deep Roots: +700 Health, +25 Armor/MR, immobile but pulls targets
- Last Chance: Revive once with full HP, +50% Attack Speed, 20% Omnivamp
- Ultimate Hero: Upgrades a 3-star 1-cost to 4 stars
[Full list of all 60 Anomalies with detailed effects continues...]
Combat Tips:
- Track enemy Anomaly choices to counter-position
- Time your economy to afford multiple rerolls if needed
- Adapt your positioning after receiving certain Anomalies
- Consider synergies between Anomalies and item combinations
Anomalies significantly impact gameplay strategy and can be game-changing when used effectively. Success relies on choosing the right Anomaly for your composition and properly utilizing its benefits.
[Complete Anomaly list content continues with all 60 entries as in original, formatted properly]