
Syndra APC Bot Lane Guide - Complete Champion Guide for Patch 15.4
Dark spheres are central to Syndra's power, forming the basis for her devastating combinations and control potential. The Q ability (Dark Sphere) is your primary waveclear and harass tool, leaving spheres on the battlefield for 6 seconds that can be manipulated with other abilities.
Core Abilities Priority:
- Max Q (Dark Sphere) first
- Max W (Force of Will) second
- Max E (Scatter the Weak) last
- Take R (Unleashed Power) at levels 6/11/16
Passive System:
- Accumulate up to 120 boosts
- At 40 boosts: Enhanced Q (store 2 spheres)
- At 60 boosts: W gains True Damage
- At 80 boosts: E radius increases and slows
- At 100 boosts: R gains execute damage
- At 120 boosts: Gain 15% bonus AP
Earning Boosts:
- 5 boosts per ability level up
- 1 boost for hitting champions with 2 abilities within 4s (8s cooldown)
- 1 boost per cannon minion last hit
Core Build Path:
- Starting: Doran's Ring + 2 Health Potions
- Core Items:
- Luden's Tempest
- Sorcerer's Shoes
- Rabadon's Deathcap
- Situational:
- Void Staff (vs MR)
- Zhonya's Hourglass (vs AD threats)
- Shadow Flame (vs low MR targets)
Key Tips:
- Use Q+E combination for reliable crowd control
- Position spheres strategically before ultimates
- Save E for self-peel against ganks
- Maximize ultimate damage by setting up spheres first
- Focus on cannon minion last hits for passive stacks
Weaknesses:
- Immobile
- Mana hungry early
- Vulnerable to assassins
- Requires good positioning
- Skill-shot dependent
Remember to maintain safe positioning while maximizing sphere placement for optimal damage and control potential.
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