League of Legends Turret Guide: Complete Tower Mechanics & Strategy
Turrets are defensive structures in League of Legends that protect territories and attack enemy units. Here's a comprehensive overview of turret mechanics and features:
Basic Characteristics:
- 11 turrets per team on Summoner's Rift, 4 on Howling Abyss
- 750 attack range and 1350 sight radius
- Fire unblockable projectiles at 1200 speed
- Immune to crowd control except stasis
Types of Turrets:
Outer Turrets:
- 5000 base health
- Feature Turret Plating system (5 plates, 1000 health each)
- Gain Fortification buff (85% damage reduction) for first 5 minutes
- Grant 125 gold per destroyed plate
Inner Turrets:
- 4000 health
- No special features
- Grant increased local gold in side lanes
Inhibitor Turrets:
- 3500 health
- Regenerate health up to 33.3%, 66.7%, or 100% based on current health
- 3 health per second regeneration
Nexus Turrets:
- 3000 health
- Regenerate 6 health per second
- Only vulnerable when inhibitors are destroyed
League of Legends outer turret structure
Targeting Priority:
- Pets and traps
- Siege/super minions
- Melee minions
- Caster minions
- Champions
Special Features:
- Grant vision to team
- Deal increased damage with consecutive hits
- Have armor and magic resistance that scales over time
- Protected by Reinforced Armor when no enemy minions nearby
- Can see stealthed units with True Sight
Damage Mechanics:
- Deals physical or magic damage based on attacker's stats
- Affected by armor/magic penetration
- Some abilities and items deal bonus damage to turrets
- Plates take 17% reduced damage from ranged attacks
This complete system of turrets creates strategic depth and territorial control in League of Legends matches.