League of Legends Monster Guide and Mechanics
Monsters in League of Legends are neutral jungle units that only fight when attacked (except the Rift Scuttler, which runs away). Here's what you need to know about them:
Types of Monsters:
- Epic Monsters: Baron Nashor, Dragons, Elder Dragon, Rift Herald
- Large Monsters: Ancient Krug, Blue Sentinel, Crimson Raptor, Greater Murk Wolf, Gromp, Red Brambleback, Rift Scuttler
- Small Monsters: Krug, Mini Krug, Murk Wolf, Raptor, Voidmite
Monster Behavior:
- Stay in designated camps until attacked
- Have a maximum "leash range" they can move from their camp
- Lose patience when target is out of range or switches too often
- Will reset and heal if patience depletes completely
- Monster camps respawn after being fully cleared
Key Monster Rewards:
- Grant gold and experience to killer
- Epic monsters provide team-wide buffs
- Buff camps (Blue/Red) grant individual buffs
- Dragon slaying grants stacking team buffs
- Baron buff empowers minions and recall
Important Mechanics:
- Monsters scale in level with game time
- Lower level champions get bonus XP from higher level camps
- Many champion abilities and items have special interactions with monsters
- Vision of camps provides timing information to teams
Understanding monster mechanics is crucial for effective jungling and objective control in League of Legends.