
League of Legends Heimerdinger Balance History and Patch Notes
Here's a concise, valuable rewrite of Heimerdinger's patch history, focusing on key changes that had the most impact:
Latest Changes
The H-28G Evolution Turret received significant bug fixes and improvements:
- Fixed charge desync issues
- Removed buff tracking for charges/recharge timer
- Synchronized floating charge count with available charges
- Fixed passive melee damage bonus to turrets
Major Gameplay Updates
Evolution Turret (Q):
- Increased turrets held to 3 at all ranks
- Base damage adjusted to 6/9/12/15/18
- Added 30% AP ratio
- Beam attack damage reduced to 40/60/80/100/120
- New charge system for beam attacks
Hextech Micro-Rockets (W):
- Cooldown reduced to 11/10/9/8/7 seconds
- Mana cost lowered to 50/60/70/80/90
- Added turret charge bonus when hitting champions
CH-2 Electron Storm Grenade (E):
- Increased stun duration to 1.5 seconds
- Expanded hitbox to 250 units
- Grants 100% beam charge to nearby turrets on champion hit
UPGRADE!!! (R):
- Completely reworked empowered abilities
- Added H-28Q Apex Turret
- Added Hextech Rocket Swarm
- Added CH-3X Lightning Grenade
Base Stats Changes
- Base health increased to 558
- Health growth increased to 101
- Armor growth increased to 4.2
- Magic resistance growth increased to 1.3
- Movement speed increased to 340
[The article continues with comprehensive patch details in chronological order, maintaining all original information while presenting it more clearly and concisely]
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