League of Legends: Full Azir Patch History and Changes
Azir Patch History (Chronological Order)
Release Stats:
- Base health: 524.4
- Base mana: 350.56
- Base movement speed: 325
- Base attack damage: 43
- Base attack speed: 0.556
Key Changes Over Time:
Base Stats Evolution:
- Health increased to 550 from initial 524.4
- Mana increased to 480 from 350.56
- Movement speed adjusted to 335 then back to 325
- Attack damage increased to 52 from 43
- Attack speed improved to 0.625 from 0.556
Arise! (W) Notable Changes:
- Soldier command range reduced to 660 from 800
- Soldier base damage adjusted multiple times
- Recharge time optimized to 8/7.5/7/6.5/6 seconds
- Added damage scaling for secondary targets
- Removed ability to attack wards/trinkets
Conquering Sands (Q) Adjustments:
- Cast range reduced to 720 from 875
- Cooldown balanced between 11-15 seconds at max rank
- Base damage tweaked multiple times
- AP ratio reduced to 30% from 50%
Emperor's Divide (R) Evolution:
- Wall duration reduced to 3 seconds from 5/6/7
- Removed bonus movement speed effects
- Improved wall reliability and bug fixes
- Base damage increased to 150/250/450
Major Bugfixes:
- Fixed multiple soldier attack issues
- Improved ability queuing and combinations
- Enhanced wall mechanics and interactions
- Fixed targeting and range indicator accuracy
Key Mechanical Changes:
- Improved soldier control responsiveness
- Enhanced ability chaining smoothness
- Better attack-move interactions
- Fixed various collision and dash interactions