League of Legends Crowd Control: Complete Guide to CC Effects and Mechanics
Crowd control (CC) in League of Legends refers to abilities that limit an enemy unit's actions, including movement, attacks, and spell casting. Here's a comprehensive breakdown:
Types of Crowd Control:
- Hard CC (Complete Control Loss)
- Airborne (Knockup, Knockback, Pull)
- Stun
- Suppression
- Sleep
- Charm
- Taunt
- Flee
- Soft CC (Partial Control Loss)
- Slow
- Root
- Silence
- Blind
- Disarm
- Ground
- Nearsight
- Cripple
Key Features:
- Most CC can be reduced by Tenacity
- Some CC types (Airborne, Suppression) cannot be reduced
- CC can be cleansed by certain abilities and items
- Self-applied CC cannot be reduced or cleansed
- CC contributes to assist credit
Countering CC:
- Immunity:
- Total immunity (e.g., Olaf's Ragnarok)
- Specific immunity (e.g., slow immunity)
- Spell shields
- Removal:
- Cleanse (Summoner Spell)
- Quicksilver Sash items
- Champion-specific abilities
- Duration Reduction:
- Tenacity from items, runes, and abilities
- Mercury's Treads
- Legend: Tenacity rune
Important Notes:
- CC affects gameplay strategy and team composition
- Different champions have varying amounts of CC
- CC is crucial for team fights and ganking
- Understanding CC is essential for professional play