Complete List of TFT Set 12 Charms and Their Rolling Odds: Everything You Need to Know
Charms are the core mechanic of TFT Set 12: Magic n' Mayhem, offering over 100 unique effects that can enhance your economy, combat strength, and trait synergies.
How Charms Work:
- Appear in shop starting Stage Two
- Replace a champion slot when available
- Create a visual wand effect when purchased
- Limited to one Charm purchase per round
- Appear every third shop (Stage 2-1 to 5-1)
- Appear every two shops (Stage 5-1 onwards)
Charm Tiers and Effects:
- Tier 1: Basic effects, available Stages 2-3
- Tier 2: Moderate effects, available Stages 3-5
- Tier 2.5: Enhanced effects, available Stages 3-5
- Tier 3: Powerful effects, available Stage 4+
- Tier 4: Ultimate effects, available Stage 5+
New Patch 14.18 Charms:
- Guild of Thieves (8 gold): Three temporary Thief's Gloves for one round
- Barrier (6 gold): 1,000 shield at combat start
- Conjure Frying Pan (15 gold): Gain a Frying Pan
- Infliction (6 gold): Apply multiple debuffs to enemies
- Meteor Storm (5 gold): Deal 30% max health magic damage
- Paragon (0 gold): Convert physical damage to magic damage
- Counterspell (4 gold): Mana Reave all enemies
- Summon Golem (8 gold): Summon defensive golem for one round
- Reaper: Execute enemies below 200 health
- Tremors: Stun all enemies every 8 seconds
Strategy Tips:
- Consider your economy when purchasing Charms
- Match Charm effects with your team composition
- Time purchases with power spikes
- Watch for high-impact late-game Charms
The Charm system adds a new layer of strategy to TFT, requiring players to balance their gold between rolling for units and purchasing powerful effects that can turn the tide of battle.