A Historical Look at League of Legends Runes: Guide to the Old System
Runes were powerful enhancements in League of Legends that augmented champion abilities before matches. Players could only purchase them with Influence Points from the Riot Store.
Key features:
- Four types: Marks (offensive), Seals (defensive), Glyphs (magical), and Quintessences (utility)
- Glyphs, marks, and seals stacked up to 9
- Quintessences stacked up to 3
- Available in three tiers with increasing power
- Maximum of 720 runes per player
- Cost 388,071 IP for complete tier 3 set
Rune symbol from League of Legends
Lore: The World Runes were ancient magical artifacts discovered a thousand years ago. Their immense power reshaped nations and sparked the catastrophic Rune Wars when used as weapons.
Types and Primary Effects:
Marks (Offensive):
- Armor/Magic Penetration
- Attack Damage/Speed
- Critical Chance/Damage
Seals (Defensive):
- Armor
- Health/Regen
- Mana/Energy Regen
Glyphs (Magical):
- Ability Power
- Cooldown Reduction
- Magic Resist
- Mana/Energy
Quintessences (Utility):
- Movement Speed
- Life Steal
- Experience Gain
- Spell Vamp
The rune system was eventually removed and replaced by Runes Reforged.