A Historical Look at League of Legends Runes: Guide to the Old System

A Historical Look at League of Legends Runes: Guide to the Old System

By Marcus Chen

December 2, 2024 at 01:07 PM

Runes were powerful enhancements in League of Legends that augmented champion abilities before matches. Players could only purchase them with Influence Points from the Riot Store.

Key features:

  • Four types: Marks (offensive), Seals (defensive), Glyphs (magical), and Quintessences (utility)
  • Glyphs, marks, and seals stacked up to 9
  • Quintessences stacked up to 3
  • Available in three tiers with increasing power
  • Maximum of 720 runes per player
  • Cost 388,071 IP for complete tier 3 set

Rune symbol from League of Legends

Rune symbol from League of Legends

Lore: The World Runes were ancient magical artifacts discovered a thousand years ago. Their immense power reshaped nations and sparked the catastrophic Rune Wars when used as weapons.

Types and Primary Effects:

Marks (Offensive):

  • Armor/Magic Penetration
  • Attack Damage/Speed
  • Critical Chance/Damage

Seals (Defensive):

  • Armor
  • Health/Regen
  • Mana/Energy Regen

Glyphs (Magical):

  • Ability Power
  • Cooldown Reduction
  • Magic Resist
  • Mana/Energy

Quintessences (Utility):

  • Movement Speed
  • Life Steal
  • Experience Gain
  • Spell Vamp

The rune system was eventually removed and replaced by Runes Reforged.

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